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Arma 3 rhs nuke2/26/2023 ![]() ![]() _firingPos = _targetpos getPos //get a random position around targetpos with uniform distribution, thanks to kk _radius = 125 //the radius of the dispersion around the target position _targetpos = getmarkerpos "village01" //your targetposition in here Now to actually make the artillery fire on the target area with added spread you could use this from inside a trigger, addAction etc: Lets say the 155mm has 6s reloading time, a value of 0.1 will reduce it to 0.6s. This is the percentage from the initial reloadingtime that will be used. Use 0.1 as a reloadTime number instead of 0. This will make it available as a function, a bit more readable to work with if you have other stuff going on in the objects init field. Try using an addAction instead, you can still add it to individual players only and decide when to add it, also you can manipulate pretty much everything inside the code field.Īt first put this modified version of snippet into the init.sqf Too bad BI doesn't take full customization of parameters into account when creating these modules. Using the module you'll run into limits like this pretty soon. it worked, but it writes that I can use only 9 rocket from BM-21 grad when I want full barrage (40 rocket)Ĭan I increase 9 rocket to 40? in support provider module I used simple artillery requester module. Okay, this script didn't work or I did something wrong. ![]()
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